The Cardboard Sword Team
14 years experience over 5 companies across QA, Design and Production. Production Manager on LittleBigPlanet PS Vita before co-founding Cardboard Sword.
Designer on Forza Horizon 1, 2 and 3 at Playground Games, and across several other studios and titles in his 11 year career. Resident car enthusiast.
Skilled 2D and 3D artist with over 16 years’ experience, gained across Frontier Developments, Epic Games and more.
An animated character & animator of our characters. 11 years moving models for TV, video and games. Took to sprite animation like a pixel duck to a noise-mapped plane.
A forte in stealth from his roles on Hitman 1 & 2 form a major part of James’s 15 year career in design at Pitbull, Midway, Frontier and Sumo Digital.
Frontier, Travelers Tales and Cloud Imperium formed much of Jon’s 13 years’ experience, as well as running Seagreen Games, making VR game Stage Presence.
Skilled 2D and 3D artist with over 12 years’ experience, gained across Frontier Developments and more.
CEO | PR
14 years of games industry experience from QA to Production, Biz Dev and Management, with some Design and a spot of Teaching thrown in. Also runs Game Bridge.
Previously ran code outsourcer Jet Stone Studios, now utilises his almost 10 years experience as master of Unreal and our programming guru.
MUSIC | TECHNICAL AUDIO
Freelance composer, performer and developer. A.K.A. Echolevel / Syphus. Well known for his chiptune and demoscene work. Professionally performs violin and composes scores for the BBC.
Developers of PaperZD – an essential tool for developing alongside Unreal Engine’s Paper2D. Critical Failure Studios also work with us to develop additional AI and 2D tools for use in our games.
Hailing from ‘down under’, Joe runs Impromptu Games, his independent label for creating games (such as InFlux), building game-making tools, and providing outsource coding services.
Swords for Hire
In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest vehicles. We provided contract level design.
Coatsink’s titles showing off the Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.