The Cardboard Sword Team

Aidan
Howe
Producer
14 years experience over 5 companies, in Production, Design and QA. Production Manager on LittleBigPlanet Vita before co-founding Cardboard Sword.

Brendan Ratliff
TECHNICAL AUDIO
AKA Echolevel / Syphus, Brendan is a composer, performer and developer. He is known for his chiptune and demo -scene work, and also performs violin and composes scores for the BBC.

Chris Wilson
Designer
Designer on Forza Horizon 1, 2 and 3 at Playground Games, and across several other studios and titles in his 11 year career. Resident car enthusiast.

Ed
Duke-Cox
Artist
Skilled 2D and 3D artist with over 16 years’ experience, gained across Frontier Developments, Epic Games and more.

Edward Seager
Animator
Animated character & animator of characters. 11 years working on TV, video and games. Took to sprite animation like a pixel duck to a noise-mapped plane.

James
Clark
Designer
A forte in stealth from his roles on Hitman 1 & 2 form a major part of James’s 15 year career in design at Pitbull, Midway, Frontier and Sumo Digital.

Jon
Dadley
Technical Designer
Frontier, Travelers Tales and Cloud Imperium form much of Jon’s 13 years’ experience, plus running Seagreen Games, making ‘Stage Presence’

Keith
Duke-Cox
Artist
Skilled 2D and 3D artist with over 12 years’ experience, gained across Frontier Developments and more.

Olly
Bennett
CEO | PR
Co-founder,14 years of games industry experience from QA to Production, Biz Dev & Management, with some Design and Teaching thrown in. Runs Game Bridge.

Rex
Hancox
Coder
Previously ran code outsourcer Jet Stone Studios, now utilises his almost 10 years experience as master of Unreal and our programming guru.
Hired Swords

Critical Failure
OUTSOURCE CODE
Developers of PaperZD – an essential tool for developing alongside Unreal Engine’s Paper2D. Critical Failure Studios also work with us to develop additional AI and 2D tools for use in our games.

Joe Wintergreen
OUTSOURCE CODE
Hailing from ‘down under’, Joe runs Impromptu Games, his independent label for creating games (such as InFlux), building game-making tools, and providing outsource coding services.
Swords for Hire

Forza Horizon 3
In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest vehicles. We provided contract level design.

Esper 1 & 2
Coatsink’s titles showing off the Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.

Not a Hero
Roll7’s excellent stylish 2.5D side-scrolling shooter. We provided gameplay balancing and support services, and QA across the title.

Cardboard Sword is a part of the Game Bridge games development community, in the North East of the UK.

Cardboard Sword is part of the Refresh Teesside digital and creative business community, in the North East of the UK.