Video game developer creating high quality indie games and supporting other studios with co-development, work for hire, and outsource services.
Cardboard Sword Board
17 years experience over 5 companies, in Production, Design and QA. Production Manager on LittleBigPlanet Vita before co-founding Cardboard Sword.
Composer, sound engineer and programmer with a background in TV/film sound and BBC Radio drama. Moonlights as chiptune artist Syphus in the demoscene.
Designer on Forza Horizon 1, 2 and 3 at Playground Games, and across several other studios and titles in his 15 year career. Resident car enthusiast.
Skilled 2D and 3D artist with over 20 years’ experience, gained across Frontier Developments, Epic Games and more.
Animated character & animator of characters. 14 years working on TV, video and games. Took to sprite animation like a pixel duck to a noise-mapped plane.
Skilled 2D and 3D artist with over 16 years’ experience, gained across Frontier Developments and more.
CEO | PR
Co-founder,17 years of games industry experience from QA to Production, Biz Dev & Management, with some Design and Teaching thrown in. Runs Game Bridge.
Previously ran code outsourcer Jet Stone Studios, now utilises his almost 13 years experience as master of Unreal and our programming guru.
Swords for Hire
In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest vehicles. We provided contract level design.
Coatsink’s titles showing off the Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.