The Cardboard Sword Team

Aidan Howe



14 years experience over 5 companies across QA, Design and Production. Production Manager on LittleBigPlanet PS Vita before co-founding Cardboard Sword.

Chris Wilson


LinkedIn | Twitter

Designer on Forza Horizon 1, 2 and 3 at Playground Games, and across several other studios and titles in his 11 year career. Resident car enthusiast.

Ed Duke-Cox



Skilled 2D and 3D artist with over 16 years’ experience, gained across Frontier Developments, Epic Games and more.

Edward Seager



An animated character & animator of our characters. 11 years moving models for TV, video and games. Took to sprite animation like a pixel duck to a noise-mapped plane.

Erin Harrison


LinkedIn | Twitter

A young Designer joining us not long after interning at ustwo games, working on the beautiful Assemble With Care. Studied an MArt in Game Art, specialising in level design.

James Clark


LinkedIn | Twitter

A forte in stealth from his roles on Hitman 1 & 2 form a major part of James’s 15 year career in design at Pitbull, Midway, Frontier and Sumo Digital.

Jon Dadley

Technical Designer

LinkedIn | Twitter

Frontier, Travelers Tales and Cloud Imperium formed much of Jon’s 13 years’ experience, as well as running Seagreen Games, making VR game Stage Presence.

Keith Duke-Cox


LinkedIn | Twitter

Skilled 2D and 3D artist with over 12 years’ experience, gained across Frontier Developments and more.

Olly Bennett


LinkedIn | Twitter | Email

14 years of games industry experience from QA to Production, Biz Dev and Management, with some Design and a spot of Teaching thrown in. Also runs Game Bridge.




Previously ran code outsourcer Jet Stone Studios, now utilises his almost 10 years experience as master of Unreal and our programming guru.

Hired Swords

Brendan Ratliff


Twitter | Soundcloud

Freelance composer, performer and developer. A.K.A. Echolevel / Syphus. Well known for his chiptune and demoscene work. Professionally performs violin and composes scores for the BBC.

Critical Failure


Website | Twitter

Developers of PaperZD – an essential tool for developing alongside Unreal Engine’s Paper2D. Critical Failure Studios also work with us to develop additional AI and 2D tools for use in our games.

Joe Wintergreen


Website | Twitter

Hailing from ‘down under’, Joe runs Impromptu Games, his independent label for creating games (such as InFlux), building game-making tools, and providing outsource coding services.


Outsource Writing

Website | Twitter

Talespinners specialises in writing story for games, supporting development teams with a story they want to tell, but not the skills or resources available to tell it.

Swords for Hire

Forza Horizon 3

In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest vehicles. We provided contract level design.

Esper 1 & 2

Coatsink’s titles showing off the Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.

Not a Hero

Roll7’s excellent stylish 2.5D side-scrolling shooter. We provided gameplay balancing and support services, and QA across the title.


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Cardboard Sword is a part of the Game Bridge games development community, in the North East of the UK.

Cardboard Sword is part of the Refresh Teesside digital and creative business community, in the North East of the UK.