The Cardboard Sword Team
14 years experience over 5 companies, in Production, Design and QA. Production Manager on LittleBigPlanet Vita before co-founding Cardboard Sword.
AKA Echolevel / Syphus, Brendan is a composer, performer and developer. He is known for his chiptune and demo -scene work, and also performs violin and composes scores for the BBC.
Designer on Forza Horizon 1, 2 and 3 at Playground Games, and across several other studios and titles in his 11 year career. Resident car enthusiast.
Skilled 2D and 3D artist with over 16 years’ experience, gained across Frontier Developments, Epic Games and more.
Animated character & animator of characters. 11 years working on TV, video and games. Took to sprite animation like a pixel duck to a noise-mapped plane.
A forte in stealth from his roles on Hitman 1 & 2 form a major part of James’s 15 year career in design at Pitbull, Midway, Frontier and Sumo Digital.
Frontier, Travelers Tales and Cloud Imperium form much of Jon’s 13 years’ experience, plus running Seagreen Games, making ‘Stage Presence’
Skilled 2D and 3D artist with over 12 years’ experience, gained across Frontier Developments and more.
CEO | PR
Co-founder,14 years of games industry experience from QA to Production, Biz Dev & Management, with some Design and Teaching thrown in. Runs Game Bridge.
Previously ran code outsourcer Jet Stone Studios, now utilises his almost 10 years experience as master of Unreal and our programming guru.
Developers of PaperZD – an essential tool for developing alongside Unreal Engine’s Paper2D. Critical Failure Studios also work with us to develop additional AI and 2D tools for use in our games.
Hailing from ‘down under’, Joe runs Impromptu Games, his independent label for creating games (such as InFlux), building game-making tools, and providing outsource coding services.
Swords for Hire
In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest vehicles. We provided contract level design.
Coatsink’s titles showing off the Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.