Careers

All Roles

Send CVs and Portfolio links to jobs@cardboardsword.co.uk

Working at Cardboard Sword

Cardboard Sword is a growing independent games company. We have an incredible team of experienced developers working to make a variety of games in a sensible and enjoyable way.

Our focus is on exceptional games, very high production values, good tools, and a team that’s happy and equally compensated across the board.

Core Specifics
  • Fully remote (UK based)
  • Set your own hours – Delivery-focused production allows you to set your own start time, end time, and make time for necessary life activities
  • No crunch
  • Christmas Holiday period – All employees have December 20th – January 3rd as complimentary holiday, which is not subtracted from your holiday entitlement
Make a Difference

We’re in the early stages of our growth. Joining us now is a great opportunity to learn, grow with us, and have a real impact and influence on the company.

We also support personal development and learning of new skills, so will try to move you onto the projects you like in the positions you want. This includes furnishing you with learning resources at times.

Equal Opportunities

Cardboard Sword is an equal opportunities employer, welcoming people from all walks of life. We take care to remove bias from the selection process, and are open to suggestions that would allow us to do this better. We have a workplace culture that is transparent, trusting and fair.

Send CVs and Portfolio links to jobs@cardboardsword.co.uk

We do not accept unsolicited agency applications. We do not pay fees to any third party agency or recruiter without a mutually agreed-upon contract.

 


Unfortunately we are not currently taking on Interns, Work Experience or Apprenticeship positions.


3D Environment Artist

 

Responsibilities

This is a full-time permanent position, working across our games as a 3D Environment Artist.

Create beautiful, interesting and believable worlds for our players to explore, following stylistic cues from concept artists and designers, and adding your own input and artistic skill on top. Bring the environments to life with props and details that make them feel real and suit their setting.

Your initial primary role will be creating stylised real-world 1980s environments for our driving game ‘Transmission’. You will need to create buildings, road furniture, props and more to show off our retro roads and residences, making it a joy to drive around and be immersed in.

Though not essential, the ability to design and model vehicles alongside our existing art team is a plus.

Essential

  • Fully remote (must be based in the United Kingdom)
  • Advanced skill in your chosen 3D and 2D art software (e.g. 3DS Max, Maya, Blender, Substance Designer/Painter, ZBrush, Photoshop, etc.)
  • Familiarity with the full game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game engine
  • Strong understanding of proportion, scale, perspective, lighting and colour
  • Strong understanding of modular workflows as it relates to architectural assembly and asset creation
  • Advanced knowledge of physically based material workflows and shaders
  • Experience in modelling real-world environment

Preferred

  • Can execute in a range of visual styles from realistic to stylized
  • Unreal Engine 4 experience
  • Strong narrative and environmental storytelling skills with regards to set dressing and world building
  • Knowledge and love of 80s aesthetics, vehicles and interiors
  • Experience in modelling real-world cars
  • Experience developing and optimising for mobile/lower-spec devices
  • Version Control / Continuous Integration experience
  • Jira experience

Starting Salary

£28,000 – £38,000 (depending on experience)


Generalist Coder (C++)

 

Responsibilities

You will be working alongside our existing code team, mainly focusing on gameplay coding for our 2D and 3D games, including optimisations and bug fixing during the latter stages of development.

You will need to have a good head for problem solving and a good understanding of 3D maths. We focus on Unreal Engine, so being experienced with that and C++ is crucial.

Essential

  • Fully remote (must be based in the United Kingdom)
  • Unreal Engine 4 experience
  • C++ (proficient)
  • Understanding of 3D Maths
  • 3D Engine experience
  • Debugging and Optimisation experience
  • Ability to rapidly prototype ideas

Preferred

  • Other programming language experience
  • Console development experience
  • Worked with integrating and using a broad spread of technologies and libraries
  • Happy to work with large code bases
  • Version Control / Continuous Integration experience
  • Jira experience

Starting Salary

£28,000 – £38,000 (depending on experience)

Note: If you are applying for more than one Coder position, or if you would like to be flexible in your coding role, please submit only one application but mention in your cover letter or email which roles you are interested in.


Tools Programmer (C++)

 

Responsibilities

Your main role will be to refine and further develop our 2D/3D tools, built for use in Unreal Engine 4. You will be following an existing spec, working on implementation, improvements and optimisations.

The tools will need to be suitable for external use, so you will be expected to produce a clear and clean UI within the engine, and assist in the creation of accompanying documentation.

Essential

  • Fully remote (must be based in the United Kingdom)
  • Unreal Engine 4 experience
  • C++ (proficient)
  • Ability to rapidly prototype ideas

Preferred

  • Tools development experience
  • Slate UI development experience
  • Worked specifically on 2D Tools / Games
  • Happy to work with large code bases
  • Version Control / Continuous Integration experience
  • Jira experience

Starting Salary

£28,000 – £38,000 (depending on experience)

Note: If you are applying for more than one Coder position, or if you would like to be flexible in your coding role, please submit only one application but mention in your cover letter or email which roles you are interested in.


Vehicle Coder (C++)

 

Responsibilities

This is a permanent position, with your current main role being as vehicle coder for our 3D driving game: Transmission. With feedback from our Design Director and alongside our Lead Designer, you will need to make driving our cars feel perfect. This is not just about pure simulation, but also about understanding user experience and how to tune that model to create satisfying vehicle handling.

You will be coding ‘everyday’ style road cars, in particular those from the 1980s. This includes car types such as standard 5-doors, estates and 4x4s, and larger vehicles like vans and lorries. Maybe even a 3-wheeler if you’re brave enough!

Essential

  • Fully remote (must be based in the United Kingdom)
  • C++ (proficient)
  • 3D Maths and Physics Programming experience
  • Debugging and Optimisation experience

Preferred

  • A good knowledge, enthusiasm and understanding of cars
  • Unreal Engine 4 experience
  • Blueprints experience
  • Other programming language experience
  • Console development experience
  • Simulation and/or VR experience
  • Happy to work with large code bases
  • Version Control / Continuous Integration experience
  • Jira experience

Starting Salary

£28,000 – £38,000 (depending on experience)

Note: If you are applying for more than one Coder position, or if you would like to be flexible in your coding role, please submit only one application but mention in your cover letter or email which roles you are interested in.


No other positions currently available