The Siege and the Sandfox logo

The Siege and the Sandfox

A shining city lies besieged in the heart of a vast desert. As the moon rises over the royal palace, a notorious assassin watches the king die to a traitor’s hand. Discovered, falsely accused, and thrown into the labyrinthine dungeons, they must escape to tell the tale – else the city will fall.

Master dynamic parkour abilities to explore the cavernous depths of an ancient underground prison, evading detection and avoiding certain death from a sand-borne evil. Fight for your city! Foil the enemy’s attempt to strike from within the heart of the kingdom.

The Siege and the Sandfox is a ‘Stealthvania’ – an infusion of stealth into the familiar Metroidvania experience, creating a unique twist on the ever-popular genre. Lovingly realised in an evocative 2D art style, enriched with the power of Unreal Engine 4; we’re building a beautiful world for our players to enjoy… from the shadows.


The Cardboard Sword Team

Aidan Howe



Aidan has worked in the games industry for ten years, across five companies, in production, design, and QA roles. He was most recently production manager on BAFTA-nominated LittleBigPlanet PS Vita, working closely with Olly.

Chris Wilson


LinkedIn | Twitter

Chris has worked in the games industry for eight years as a designer; across Frontier Developments and Playground Games. In that time, he has been designer on The Outsider and BAFTA-nominated Forza Horizon 1, 2 and 3, amongst other titles.

Ed Duke-Cox



Ed has worked in the games industry for over twelve years as an artist. He has worked at Frontier Developments, Epic Games, Webzen, and Hidden: Source Team. He has experience in both 2D and 3D art, with notable worked-on titles including Unreal Championship 2, Hidden: Source, The Outsider, and Unreal Tournament 2004.

Keith Duke-Cox


LinkedIn | Twitter

Brother to Ed, Keith is another one of our artists. He has spent nine years in the games industry. As well as working at Frontier Developments with his brother, he has also worked at Unknown Worlds Entertainment. Notable projects include Kinect Disneyland Adventures, The Outsider, and Elite: Dangerous.

Olly Bennett


LinkedIn | Twitter | Email

Olly has worked in the games industry for ten years, across six companies, with roles in QA, Design, and Production. He was most recently one of the producers on Sony’s popular LittleBigPlanet PS Vita with Aidan. He also runs North East games industry networking event Game Bridge.

Rex Hancox



Rex has been coding professionally for over 5 years, specialising mostly in C++ and C# in Unity and Unreal Engine. He previously ran his own coding outsource company, Jet Stone Studios, where he worked on everything from games to apps to web development and simulations.

Hired Swords



Website | Twitter

Talespinners specialises in story for games, supporting development teams who have a story they want to tell, but not the skills or resources available to tell it.

Their team have worked with a variety of companies, from indie to AAA, across many different game genres. They’ve also written books, films, comics, board games and live events.

Ed Seager



Ed has been animating for 10 years professionally. He has most recently animated for video games and TV adverts, amongst other things.

Making for rather confusing conversations, he is now helping our artist Ed with the character sprite animations.




Our Sound guy is a freelance composer, and Foley and SFX creator, making all of our audio.

We’re not quite ready to announce who they are just yet though, but watch this space.

Anisa Sanusi

Concept Artist

LinkedIn | Twitter

Anisa is a highly talented 2D artist, with experience in UI/UX design, animation, and concept art.

Most recently she has worked at Frontier Developments, contributing to Planet Coaster and Elite Dangerous.

In 2016 she was ranked in Develop Magazines 30 Under 30 list, and is an active member of the BAFTA Crew Games.

Swords for Hire


Roll7 is a BAFTA winning indie studio publishing through Devolver Digital, with popular titles OlliOlli and Not A Hero now on sale across PC and console.


Mirrored – Chapter 1 is a 3D point & click puzzle game for Steam. We worked on elements of the game for our client.

Forza Horizon 3

In Forza Horizon 3 you explore Australia, along with more than 350 of the world’s greatest cars and trucks. We provided contract level design on the project.

Not a Hero

Roll7’s excellent and stylish 2.5D side-scrolling shooter. We provided complete gameplay balancing and support services, and full QA across the title.

Esper 1 & 2

Coatsink’s latest title, showing off the new Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.


A cool and cute puzzler from Coatsink, available on Steam and mobile. We provided full design and balancing feedback services, as well as QA across the title.


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Cardboard Sword is a part of the Game Bridge games development community, in the North East of the UK.

Cardboard Sword is part of the Refresh Teesside digital and creative business community, in the North East of the UK.