The Cardboard Sword Team
Aidan has worked in the games industry for almost twelve years, across five companies, in production, design, and QA roles. Before Cardboard Sword, he was most recently production manager on BAFTA-nominated LittleBigPlanet PS Vita, working closely with Olly.
Chris has worked in the games industry for nine years, across Frontier Developments and Playground Games, as a designer. In that time, he has worked on The Outsider and BAFTA-nominated Forza Horizon 1, 2 and 3, amongst other titles.
Ed has worked in the games industry for over fourteen years as an artist. He has worked at Frontier Developments, Epic Games, Webzen, and Hidden: Source Team. He has experience in both 2D and 3D art, with notable worked-on titles including Unreal Championship 2, Hidden: Source, The Outsider, and Unreal Tournament 2004.
Brother to Ed, Keith is another one of our artists. He has spent ten years in the games industry. As well as working at Frontier Developments with his brother, he has also worked at Unknown Worlds Entertainment. Notable projects include Kinect Disneyland Adventures, The Outsider, and Elite: Dangerous.
CEO | PR
Olly has worked in the games industry for almost twelve years, across six companies, with roles in QA, Design, and Production. Before he started Cardboard Sword, he was most recently one of the producers on Sony’s popular LittleBigPlanet PS Vita with Aidan. He also runs North East games industry networking event Game Bridge.
Rex has been coding professionally for over six years, specialising mostly in C++ and C# in Unity and Unreal Engine. He previously ran his own coding outsource company, Jet Stone Studios, where he worked on everything from games to apps to web development and simulations.
Talespinners specialises in story for games, supporting development teams who have a story they want to tell, but not the skills or resources available to tell it.
Their team have worked with a variety of companies, from indie to AAA, across many different game genres. They’ve also written books, films, comics, board games and live events.
Ed has been animating for 10 years professionally. He has most recently animated for video games and TV adverts, amongst other things.
Making for rather confusing conversations, he is now helping our artist Ed with the character sprite animations.
MUSIC | TECHNICAL AUDIO
Brendan is a freelance composer, performer and developer. A.K.A. Echolevel or Syphus, he is well known for his chiptune and demoscene work.
When not professionally performing violin, composing scores for the BBC, recording foley or writing soundtracks for video games like Fist of Awesome, Bren also manages to develop his own apps.
Digital Construct is Ben Cosh’s…. construct. A trading name for his contract coding company.
With a huge range of experience at a number of games studios, and first-hand experience developing for Epic Games, Ben is a fantastic source of consultancy for us, as we are developing our own games using Epic’s Unreal Engine.
Hailing from ‘down under’, Joe Wintergreen runs Impromptu Games, his independent label for creating video games (such as InFlux), building game-making tools, and providing outsource coding services.
With plenty of experience in Unreal Engine’s Blueprints system – amongst other programming skills – Joe is providing us with his services on The Siege and the Sandfox.
Anisa is a highly talented 2D artist, with experience in UI/UX design, animation, and concept art.
Most recently she has worked at Frontier Developments, contributing to Planet Coaster and Elite Dangerous.
In 2016 she was ranked in Develop Magazines 30 Under 30 list, and is an active member of the BAFTA Crew Games.
Swords for Hire
Roll7 is a BAFTA winning indie studio publishing through Devolver Digital, with popular titles OlliOlli and Not A Hero now on sale across PC and console.
Mirrored – Chapter 1 is a 3D point & click puzzle game for Steam. We worked on elements of the game for our client.
Roll7’s excellent and stylish 2.5D side-scrolling shooter. We provided complete gameplay balancing and support services, and full QA across the title.
Coatsink’s latest title, showing off the new Samsung Gear VR (powered by Oculus). We provided QA across the title and design feedback on all puzzles.